Wahrland

Known originally as the Auran province of Wahrmia or Wahria meaning the Rivermark, the country of Wahrland is a massive region that stretches from Breakers Bay to the west, the Marble cities and Phesbany to the south, and the Dark Sea to the east. The territory is made up of countless small principalities that spread across its dense forest landscape spread across its many rivers, mountains, and valleys. The largest city and the traditional capital of the country under both Auran and Pavalonian occupation is the city of Braffort in the center of the western country on the southern rim of lake Hallevin. However many states vie for supremacy against hegemonic ambitions between the larger Wahrish states and foreign powers. This diversity among even neighbors in this vast and heavily populated region has sparked countless wars between the petty kings and lords through out the ages. From centuries of wars being fought both big and small across the country has made the Wahrish a martial able people with a long and prolific military history for even the smallest states who usually have seen more violence than larger states in other parts of the world. Wahrish innovation in military, scientific and other subjects are potent because of the intense competition from state to state that would result in either supremacy or subjugation. The status quo has usually been maintained through the larger principalities and through the Wahrish diet held in Courlenz on a biannual basis that was created in the recent era to try and decrease the rate of hostilities and try to establish commerce and stability in a country that has become synonymous with turmoil and the constant vying for power.